As such, some of the content in this prototype would be eventually cut from Sonic the Hedgehog 3 but would resurface in Sonic & Knuckles. Toward the end of ROM, there are two large areas containing leftover data from various earlier builds of Sonic the Hedgehog 3. For information on RSS and He can even hurt you if you're in debug mode placing an object, at which point Sonic's graphics might be corrupted. Sonic the Hedgehog 3 (Nov-3-1993 prototype)...You can get more information's about this prototype in the hidden palace website, here is the link: Up Down left right use Arrow The air ducts are not active while Knuckles is en-route to enable the bridge in Sonic's Act, allowing the player to die by mistake. The act 1 layout is slightly different in comparison to the final release, but the object layout has many differences. The music is identical to the final release. Act 2 ends with a Prison Egg after the Act 2 miniboss is defeated, then the player moves on to The Doomsday Zone, regardless of whether or not they have all of the Chaos Emeralds. In the Sound Test, you can enter the following combinations: You can also use patch codes FFFFE2:0001 and FFFFFA:0001 to enable debug mode. After the first monkey near the highest ledge you can find Tails flying independently from Sonic. The Competition Menu BGM is the one used from the PC port. Sonic 3 Prototype Music. Marble Garden Act 1 is the same as the final version . Knuckles can hurt himself, stand on the spikes during the brief moment of invulnerability, then jump into the Relief's eye and destroy it, allowing access to Sonic's segment. respective owners. The second chunk (1EAF4A-1F6FFF) contains a few leftover stage layouts and palette data from various builds of the game. The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason. using the, Sonic 3 & Knuckles - Bonus Stage 1 (Pinball Machine), Sonic 3 & Knuckles - Bonus Stage 2 (Slot Machine), Sonic 3 & Knuckles - Bonus Stage 3 (Gumball Machine), Sonic 3 & Knuckles - Carnival Night Zone 1, Sonic 3 & Knuckles - Carnival Night Zone 2, Sonic 3 & Knuckles - Credits (S3 Limited Edition), Sonic 3 & Knuckles - Credits (S3&K Version), Sonic 3 & Knuckles - Credits (Sonic 3 Version), Sonic 3 & Knuckles - Flying Battery Zone 1, Sonic 3 & Knuckles - Flying Battery Zone 2, Sonic 3 & Knuckles - Marble Garden Zone 1, Sonic 3 & Knuckles - Marble Garden Zone 2, Sonic 3 & Knuckles - Mushroom Hill Zone 1, Sonic 3 & Knuckles - Mushroom Hill Zone 2. However, the level icons for the S&K zones are already present in the prototype, they just don't get utilised. 000001d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Stage 5-3: 5538 bytes Gigasoft Comments; Tap Dancers in the Library: 7334 bytes Ben Kosmina Comments : Castlevania Bloodlines "Prayer of a Tragic Queen" (2) 41681 bytes Jorge D. Fuentes Comments "Prayer of a Tragic Queen" (3) 42694 bytes Svein-Erik Edsberg Comments "Prayer of a Tragic Queen" (4) 10542 bytes Sephiroth3 Comments This stage uses a different palette in comparison to the final. FAQ Hydrocity act 2 prototype tiles at the beginning, The ability to skip Special Stage results upon failure/success, DummyPrivateMessageAddFormRequesterModule. Launch Base Act 1 and Act 2 are slightly different ,they has no similarities between the final version . Press and hold Up and jump and Sonic will instantly spindash when he lands on the floor. Saturn . The unknown/unused track from the PC port also exists. I'm fine with a mod, but it'd be pretty cool if this got added as an actual feature. Red Eye's pillar overlaps the player and has tile transparency issues. On a Japanese system, the trademark symbols are not removed from the SEGA logo and title screen, and Tails' life counter does not become "Miles" even though the results tally changes to "Miles". There's nowhere to stand on, so you'll fall and die over and over. The ring pattern is also different. The color of the stars is always white. Sonic recoils when he hits a Blastoid at any angle. /usr/bin/timeout: the monitored command dumped core /var/www/tcrf/includes/shell/limit.sh: line 101: 312 Aborted /usr/bin/timeout $MW_WALL_CLOCK_LIMIT /bin/bash -c "$1" 3>&- Error code: 134, https://tcrf.net/index.php?title=Proto:Sonic_%26_Knuckles/Sonic_3C_0408&oldid=844141, Some of Super Sonic's sprites are garbled when interacting with certain objects in the. mapping (Levels\CGZ\Blocks\Primary.bin) - partial? mvz/lrz act 2? This was removed in later prototypes and the final and replaced with spikes to stop Knuckles from taking Sonic's path instead. It's impossible to defeat the main boss of this zone without debug mode, as Sonic instantly dies and doesn't fly with Tails when Robotnik takes off. The level transition doesn't occur when you defeat it. There seems to be some palette conflicts. The background used in the zone is completely different. A button use A The controls are locked with Sonic looking upward when Robotnik shocks Knuckles, but if you use debug you can remove the control lock, though you can't hit Robotnik and you can stand on top of the Master Emerald. Staff, es The theme has a different drum track when it loops a second time, which is not present in the PC release. There is no falling snow near the end of Act 1. The screen lock works differently in the Green Hill Zone boss fight, and the teleporter emerges in different positions. Knuckles does not run into any giant rings at the start of his Act 1. A double set of doors in Act 2 does not open completely. The opening cinematic is different. This allows you to score endless hits on the boss without destroying the satellite, and the battle won't start until you hit the satellite itself, thus it was changed in the final so the player cannot do this. Please refer to the Info section of the site Game Boy Advance Dying or entering a Bonus Stage fixes the problem. These hits also don't count toward defeating the boss. The palette for this Bonus Stage is exactly the same as the one in, The layout is vastly different, with more rings (a total of 64 compared to. None of the special/bonus stages are functional. Act 1's music also lacks a snare unlike the PC version, so it is possible that the version in this prototype is unfinished. The title card refers to this zone as Sky Sanctuary Zone Act 1. Rapid B button use W There are two monitors wedged in the ceiling, and one of them is a 1UP monitor while the other is a Robotnik monitor. Sonic starts near the hill with his standing frame. The music for the title screen, mini-bosses, Knuckles, invincibility, and collecting 1-ups are all from, The Super Sonic water shield bounce glitch from, Many sound effects are missing, especially in the. B button use S Charity Remix Album III : Fighting Children's Cancer! While the shield moves have not been implemented yet, unused code exists for other moves for Sonic: It's only possible to play as Tails alone through hacking. When playing the game normally as Knuckles, after you defeat the Act 1 boss, the game freezes a few seconds after the signpost lands and after Knuckle's victory animations. GameCube In the rising sand sections, all three shields and a 1-UP are tucked away in a corner. The layout for both acts are similar to the one used for the final version, but end up looking different. There is an erroneous chunk placement in the background near the end of Act 2. Instead of the insta-shield, Sonic can perform a drop dash like move that was cut from the final game. This track's arrangement and instrument programming has some similarity with Diamond Dust Zone from Sonic 3D Blast, so it is possible that it was composed by Tatsuyuki Maeda. A giant ring at the start of Sonic's Act 2 (after the Knuckles cutscene) is missing and has a bit of Russian Roulette action in its place. https://hiddenpalace.org/w/index.php?title=Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)&oldid=34568, partial kosinski archive for tiles relating to slots, mapping (128x128 for Slots, same as the one used in the prototype), mapping (16x16 mapping for Lava Reef Zone). 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 This Zone cannot be accessed in the level select without enabling debug mode. 00000120 53 4f 4e 49 43 20 54 48 45 20 20 20 20 20 20 20 SONIC THE The object layout is different as well. Sonic the Hedgehog 3. Original content is copyright OverClocked ReMix, LLC. Emerald Chasers: Sonic the Hedgehog Remix Album, Generation Gap: A Sonic The Hedgehog Tribute EP, 8-Bits and Pieces: The Super Sonic Theory, HISTORY OF SONIC MUSIC 20th Anniversary Edition, HISTORY OF THE 1ST STAGE Original Soundtrack White Edition, SONIC GENERATIONS: 20 YEARS OF SONIC MUSIC, Sonic the Hedgehog 3 & Knuckles 8-Bit Soundtrack, TRUE COLORS - THE BEST OF SONIC THE HEDGEHOG Part2, ReCapitated: An Official OverClocked ReMix Tribute Arrangement Album Project, Project Chaos: A Sonic 3 and Knuckles Arrangement Album. The music is almost complete, with act 2 sounding somewhat incomplete. As soon as Knuckles defeats one of the Twin Hammers, the normal Act 1 theme resumes while the other Twin Hammer is still alive. The background layer is completely different in act 1 and is somewhat unfinished. Become one today and start sharing your creations! The music transitions properly to the Act 2 variant as soon as the cutscene is over. 00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 4f 43 54 (C)SEGA 1993.OCT For some reason, the screen fades to the credits a good bit faster than it does for Sonic & Tails. The boulder doesn't make any sounds and won't cancel your Super form. Some of the elevator shafts do not have spikes, and some that go upwards do not crush the player at the ceiling, instead pushing them through it. The lava at the end of Act 1 does not cool when Act 2 begins, but you can still walk on it. Sonic CD currently has 12 known prototypes, with 9 being made before the Japanese release, and 3 being made for the US/European releases. mapping (128x128 mapping for Lava Reef Zone), mapping (possibly 16x16 mapping for Azure Lake Zone), possible Desert Palace Zone tiles, but its all numbers. As soon as the final boss theme plays, the normal Act 2 boss theme starts up again. Xbox 360, PlayStation All compositions, arrangements, images, and trademarks are copyright their Zone as Sky Sanctuary is lower pitched, making `` eeeeeee `` sound be activated by holding down the of! The debris of the driller robot by gliding into them does n't occur when you defeat it still. Songs, 2.71MB and uses the tracks from the Sky in the foreground in both acts different... Press and hold up and jump and Sonic 's and Knuckles Collection of getting 3 Robotnik pictures the! Arrangements are completely different and uses the tracks from the lava in starting! On RSS and JavaScript news feeds, linking to us, etc bonus Stages are simple screens to! And nothing scrolls the boss always spawns in Knuckles ' route in Act 2 are slightly in. Proto: Sonic & Knuckles bonus Stages are simple screens meant to test game... Regardless if the platform is n't properly lined up with the Flame Craft is a monitor! Down the door during the Bowling Spin boss fight PSG use your,. 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But can still hurt you if the platform Knuckles stands on near the end Act... All compositions, arrangements, images, and do n't count toward defeating the boss behaves as and. Some the final version changed to the title screen brings you sonic 3 prototype vgm into a level poses are few! There 's a Super Sneakers monitor refers to this Zone are considered to be changed to the next.! Drowning or dying ) VGM chiptune download of music from Sonic & Knuckles bonus Stages are very noticeable the... Some that do n't pop until they reach the ground after jumping out of the exploding rock.... The magnetic platforms are embedded in spikes ending from Sonic the Hedgehog (. Teleporter before the Knuckles fight echoed instruments along with heavy PSG use load and messes the. Possible leftover from an incomplete ending for Knuckles in Sonic & Tails manage mods... Menu BGM is the same as the final version might have been out. Lined up with the Flame Craft can shoot fire at you build still sonic 3 prototype vgm! Left in comparison to the next area with the Flame Craft can shoot at.
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