Every bit helps. Can be blockaded 'economically' (only when you've obtained 'Naval Fighting Instruction'), Can be blockaded 'tactically' & Fleets can directly participate in land battles, Able to construct buildings related to maritime things (Shipyards, Wharfs....), Affected by 'Offensive' & 'Defensive' Idea groups for forts. The more you have more naval units, when activating naval threat, the more targeted countries will 'cower'. Ship durability will work as 'Discipline' of those naval artilleries. read above), (This case is for example, that if Japan or Great Britain (both countries have no true-inland) lost their all fleets, while completely blockaded by enemy with Naval FIghting Instruction), ◆ 'Double blockade' - blockading 'already occupied' provinces. They'll 'fire' even in the shock phrase. Why 'whole development including inland'? This matters, as descri… Basically it is best to have your own large navy, against various disadvantages caused by the existance of hostile navies. It was last verified for, Nobility concerned with the loss of privileges, Generals Concerned by our unmanly tactics, /Europa Universalis IV/events/ideagroups.txt, The Religion of this advisor depends on manifold conditions, the settings in the event code and further conditions in, /Europa Universalis IV/common/scripted_effects/01_scripted_effects_for_advisors.txt, https://eu4.paradoxwikis.com/index.php?title=Defensive_idea_group_events&oldid=113764, Articles with potentially outdated infoboxes. ◆ Tolerance against naval threat 1 - They can also have big navies against YOU. Let no one be in doubt in our resolve to see this done. War allies, against same enemies in the same war. Its not the fact the fort could help.... the fort almost never attacked until the army hit (unlike in game where you must sortie first). Set military focus for now. The country gets the modifier “Regimental Pride” for 10 years with the following effect: Let the word go round to every village, hamlet and town, that no support should be offered to the enemy. Increases their own FL to 6; and their contribution to 2.2FL; almost as much as Trasoxiania with 15FL. Let´s build a gallery that will house some of our best pieces of art Ambition:-10% admin technology cost The Return Province is updated when a unit leaves a non-ZoC province, not when it enters it! Having a ton of forts makes GREAT defense, as the AI … ◆ Tolerance against naval threat 2 - The more inland the country is, the less threated by navies ◆, ◆ Naval threat between multiple countires. Also, you can Sortie your fort to use those troops. Tarascan is a nation situated toward the western end of the Mesoamerican region. New comments cannot be posted and votes cannot be cast. Continue browsing in r/eu4 r/eu4 A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Tip: If you want to threat a country by navy, but not enough naval units, then call your friends as many as possible. ◆ More economic damage for 'both' blockaded provinces and country, Although we can't 100% exactly simulate how a naval blockade works, but we can express its, Devastation: increased to +0.25 per month, Coring process will be halted (coring speed -100%), If a country is 100% blockaded (※Blockade percentage formula changed! that doesn't matter. They are concerned about the lack of opportunities for glory while cowering behind fortifications. The combat system, while not being entirely obv… Defensiveness also determines the fighting ability of the garrisoned units in a fort in the event of a fort assault. And a naval-threatning country will get power projections. Reducing such a battle to ship vs ship and ship vs coastal battery is making a very simplistic disservice of the event. ◆ "Martime countries will be too OP!!" Defensive idea group events[1] are the part of the idea group events which require to have unlocked the defensive idea group. Keeping a fort on favorable land near a border with a tough enemy is a fine strategy. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Not only this crippling regiments, but couldn't it be there are many situations where naval siege pips are required? You must log in or register to reply here. As I said, you can potentialy get over 100 days, but you have to be really lucky with events and in general. All EU4 dev team, thanks for the hard work for 1.30 patch. But yeah, time to sally and see how it goes. Our generals are deeply concerned about this, and there are rumors that other countries snigger about us behind our back. Also, the targeted countries' naval threat tolerance, will be counted altogether, in one of these situations below.

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